3rd Grade

Course Description

Project and Technology Curriculum
Zometools (mechanics and structures)
Animationish (communication and media arts)
Code.org (Participation in the Hour of Code in December)
Ozobots (robotics and control technology)
Scratch (software engineering)
Pixie is a creativity software elementary students can use to share their learning through text, original artwork, voice, and images (communication and media arts)
Snap Circuits (circuitry)
Climate Kids (environmental technology)
K'NEX (mechanics and structures)
Computer, Typing and Mouse Skills (typingclub.com, Jungle Junior)
Project reflection using the SmartLab LearningHub
 
STEM Outcomes
Students can:
  • ask meaningful questions to define a problem about a situation people want to change through the development of a new tool
  • sketch and build coherent models to solve a problem and explain reasoning
  • compare methods and tools
  • analyze the data of two or more tests to compare the strengths and weaknesses of how each performs
  • explain cross-curricular connections (science, technology, engineering, math)
  • draw conclusions based on observations of patterns; i.e. cause/effect
  • collaborate with others to problem solve; consider others perspectives
  • persevere through tinkering and debugging to find a solution; take risks and keep trying
 
Graded rubrics and projects are documented in SmartLab LearningHub.